POCKET LOGIC · 0875

Marble Mineplan

Clear this cut-out board. Voids do not count as neighbors. Numbers count all touching mines in the remaining layout. Flags are notes; revealing a mine loses.

How to play & source

Clear this cut-out board. Voids do not count as neighbors. Numbers count all touching mines in the remaining layout. Flags are notes; revealing a mine loses.

Touch the tiles and controls. Keyboard: Tab, Enter or Space activate any button; arrows move in movement games. R restarts; Z undoes calm puzzles. Cell numbers are shown in each tile’s upper-left corner.

Mechanic research: Minesweeper Classy

Original small-board interpretation, not an official port. Original code, names, layouts and CSS-drawn tiles. No external assets, trackers or network requests.

New tactical layer

Compare two revealed clues by subtracting nested unknown-neighbor sets. The tool explains when the extra cells are all safe or all mined, while respecting voids and treating flags as assumptions.